Maxstats

The following table shows the maximum value the different player classes can reach in a stat. It also shows how your basic stats will be changed by choosing a different class. When you roll your character, the stats displayed are the stats you will get as a human. When satisfied, you can step through a number of classes, each with special bonuses in stats.

Type   Str Dex Con Int Wis Pow Cha Special
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A barbarian has a maximum strength which is 4 higher than a human – that means he will begin with an additional 4 points added to his strength roll. On the other hand, a barbarian can never get above 12 in intelligence. This means that your rolled character will have 8 less in intelligence if you choose that class. It also means that you can't be a barbarian if you roll less than 8 in intelligence – the poor barbarian would have had a negative stat.

You can never roll a character with better stats than an average of straight 15's, and you can't roll higher than 18 in a stat. These values are the maximum values for your ``natural'' dexterity, constitution etc. You can raise your natural stats by drinking potions.

However, there are plenty of items which give you bonuses to your stats even beyond your class' limit – swords, armours and rings to name the most important. You can also read scrolls or cast spells to temporarily raise your stats. The absolute maximum value is 30, and the player class doesn't matter here.